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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Nakajima, I. Juzoji, H. Kakitsuba, N. |
| Copyright Year | 2003 |
| Description | Author affiliation: Nakajima Lab., Tokai Univ. Inst. of Med. Sci., Kanagawa, Japan (Nakajima, I.; Juzoji, H.) |
| Abstract | We attempt to quantify mental excitement in a VR environment. Specifically, the study tracked the amount of water evaporating from the palm over time as the subject maneuvered a flight simulator application, engaging in simulations of difficult or dangerous flights. The consumer software application Fight Simulator 98 (VR) was used as VR content on a PC running Windows 98. In this simulation, the flight begins at Tokyo Haneda Airport, where a jumbo jet takes off toward the south, rising in altitude. The subject is free to select from several stimulating or dangerous flights in advance, and is free to maneuver the plane as its pilot. This thrilling flight is not entirely realistic, although the plane takes off and lands in a specified airport with a real-world counterpart. The volume of water measured from the skin of all five subjects increased synchronously with the thrilling flight, though with some individual variations in volume. This phenomena were considered to represent episodes of mental sweating. Thrilling flights in a flight simulator /spl rArr/ fear of crashing /spl rArr/ neural arousal (rapid responses of visual and motor fields) /spl rArr/ excitation of hypothalamus /spl rArr/ (increased) blood flow of capillary arteries of the skin /spl rArr/ (increased) volume of water from the skin. Current game systems are unable to sense player excitement. Interactive VR systems or game systems with programs capable of detecting player arousal have many potential applications. |
| Sponsorship | IEEE Commun. Soc. City of Hope Claremont Graduate Univ |
| Starting Page | 86 |
| Ending Page | 90 |
| File Size | 482910 |
| Page Count | 5 |
| File Format | |
| ISBN | 0780379608 |
| DOI | 10.1109/HEALTH.2003.1218724 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2003-06-07 |
| Publisher Place | USA |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Aerospace simulation Skin Virtual reality Polymers Medical simulation Humidity Application software Airports Blood flow Arteries |
| Content Type | Text |
| Resource Type | Article |
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