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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Terzopoulos, D. Rabie, T.F. |
| Copyright Year | 1995 |
| Description | Author affiliation: Dept. of Comput. Sci., Toronto Univ., Ont., Canada (Terzopoulos, D.; Rabie, T.F.) |
| Abstract | We propose and demonstrate a new paradigm for active vision research that draws upon recent advances in the fields of artificial life and computer graphics. A software alternative to the prevailing hardware vision mindset, animat vision prescribes artificial animals, or animats, situated in physics-based virtual worlds as autonomous virtual robots possessing active perception systems. To be operative in its world, an animat must autonomously control its eyes and muscle-actuated body, applying computer vision algorithms to continuously analyze the retinal image streams acquired by its eyes in order to locomote purposefully through its world. We describe an initial animat vision implementation within lifelike artificial fishes inhabiting a physics-based, virtual marine world. Emulating the appearance, motion, and behavior of real fishes in their natural habitats, these animats are capable of spatially nonuniform retinal imaging, foveation, retinal image stabilization, color object recognition, and perceptually-guided navigation. These capabilities allow them to pursue moving targets such as fellow artificial fishes. Animat vision offers a fertile approach to the development, implementation, and evaluation of computational theories that profess sensorimotor competence for animal or robotic situated agents.< |
| Starting Page | 801 |
| Ending Page | 808 |
| File Size | 947460 |
| Page Count | 8 |
| File Format | |
| ISBN | 0818670428 |
| DOI | 10.1109/ICCV.1995.466856 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 1995-06-20 |
| Access Restriction | Subscribed |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Animation Retina Marine animals Robot vision systems Eyes Computer vision Computer graphics Hardware Image analysis Algorithm design and analysis |
| Content Type | Text |
| Resource Type | Article |
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