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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Fuchang Liu Kim, Y.J. |
| Copyright Year | 1995 |
| Abstract | Most techniques for real-time construction of a signed distance field, whether on a CPU or GPU, involve approximate distances. We use a GPU to build an exact adaptive distance field, constructed from an octree by using the Morton code. We use rectangle-swept spheres to construct a bounding volume hierarchy (BVH) around a triangulated model. To speed up BVH construction, we can use a multi-BVH structure to improve the workload balance between GPU processors. An upper bound on distance to the model provided by the octree itself allows us to reduce the number of BVHs involved in determining the distances from the centers of octree nodes at successively lower levels, prior to an exact distance query involving the remaining BVHs. Distance fields can be constructed 35-64 times as fast as a serial CPU implementation of a similar algorithm, allowing us to simulate a piece of fabric interacting with the Stanford Bunny at 20 frames per second. |
| Sponsorship | IEEE Computer Society Technical Committee on Computer Graphics IEEE Computer Society |
| Starting Page | 714 |
| Ending Page | 725 |
| Page Count | 12 |
| File Size | 2522662 |
| File Format | |
| ISSN | 10772626 |
| Volume Number | 20 |
| Issue Number | 5 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2014-01-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Octrees Graphics processing units Computational modeling Adaptation models Instruction sets Parallel processing Vectors physics simulation Distance fields GPU Octree bounding volume hierarchies |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Signal Processing Computer Vision and Pattern Recognition Software |
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