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| Content Provider | IEEE Xplore Digital Library |
|---|---|
| Author | Yasakethu, S.L.P. Hewage, C. Fernando, W. Kondoz, A. |
| Copyright Year | 1975 |
| Abstract | The 3D (3-dimensional) video technologies are emerging to provide more immersive media content compared to conventional 2D (2-dimensional) video applications. More often 3D video quality is measured using rigorous and time-consuming subjective evaluation test campaigns. This is due to the fact that 3D video quality can be described as a combination of several perceptual attributes such as overall image quality, perceived depth, presence, naturalness and eye strain, etc. Hence this paper investigates the relationship between subjective quality measures and several objective quality measures like PSNR, SSIM, and VQM for 3D video content. The 3D video content captured using both stereo camera pair (two cameras for left and right views) and colour-and-depth special range cameras are considered in this study. The results show that, VQM quality measures of individual left and right views (rendered left and right views for colour-and-depth sequences) can be effectively used in predicting the overall image quality and statistical measures like PSNR and SSIM of left and right views illustrate good correlations with depth perception of 3D video. |
| Sponsorship | IEEE Consumer Electronics Society |
| File Size | 377283 |
| File Format | |
| ISSN | 00983063 |
| Volume Number | 54 |
| Issue Number | 4 |
| Language | English |
| Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Publisher Date | 2008-11-01 |
| Publisher Place | U.S.A. |
| Access Restriction | One Nation One Subscription (ONOS) |
| Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
| Subject Keyword | Image quality Video compression Testing PSNR Cameras Three dimensional displays Humans Rendering (computer graphics) Space technology Time measurement SSIM 3D video 2D video VQM |
| Content Type | Text |
| Resource Type | Article |
| Subject | Electrical and Electronic Engineering Media Technology |
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