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  1. IEEE Transactions on Visualization and Computer Graphics
  2. Year : 1999 Volume : 5
  3. Issue 3
  4. Ray casting architectures for volume visualization
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Year : 2016 Volume : 22
Year : 2015 Volume : 21
Year : 2014 Volume : 20
Year : 2013 Volume : 19
Year : 2012 Volume : 18
Year : 2011 Volume : 17
Year : 2010 Volume : 16
Year : 2009 Volume : 15
Year : 2008 Volume : 14
Year : 2007 Volume : 13
Year : 2006 Volume : 12
Year : 2005 Volume : 11
Year : 2004 Volume : 10
Year : 2003 Volume : 9
Year : 2002 Volume : 8
Year : 2001 Volume : 7
Year : 2000 Volume : 6
Year : 1999 Volume : 5
Issue 4
Issue 3
Efficient skeletonization of volumetric objects
Ray casting architectures for volume visualization
Simplification of tetrahedral meshes with error bounds
Interactive ray tracing for volume visualization
Alias-free voxelization of geometric objects
Fast iterative refinement of articulated solid dynamics
Issue 2
Issue 1
Year : 1998 Volume : 4
Year : 1997 Volume : 3
Year : 1996 Volume : 2
Year : 1995 Volume : 1

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Ray casting architectures for volume visualization

Content Provider IEEE Xplore Digital Library
Author Ray, H. Pfister, H. Silver, D. Cook, T.A.
Copyright Year 1995
Abstract Real-time visualization of large volume data sets demands high-performance computation, pushing the storage, processing and data communication requirements to the limits of current technology. General-purpose parallel processors have been used to visualize moderate-size data sets at interactive frame rates; however, the cost and size of these supercomputers inhibits the widespread use for real-time visualization. This paper surveys several special-purpose architectures that seek to render volumes at interactive rates. These specialized visualization accelerators have cost, performance and size advantages over parallel processors. All architectures implement ray casting using parallel and pipelined hardware. We introduce a new metric that normalizes performance to compare these architectures. The architectures included in this survey are VOGUE, VIRIM, Array-Based Ray Casting, EM-Cube and VIZARD II. We also discuss future applications of special-purpose accelerators.
Sponsorship IEEE Computer Society Technical Committee on Computer Graphics IEEE Computer Society
Starting Page 210
Ending Page 223
Page Count 14
File Size 1553545
File Format PDF
ISSN 10772626
Volume Number 5
Issue Number 3
Language English
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Publisher Date 1999-07-01
Publisher Place U.S.A.
Access Restriction One Nation One Subscription (ONOS)
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Subject Keyword Casting Data visualization Magnetic resonance imaging Silver Costs Computational modeling Geophysics computing Computed tomography Computer architecture High performance computing
Content Type Text
Resource Type Article
Subject Computer Graphics and Computer-Aided Design Signal Processing Computer Vision and Pattern Recognition Software
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