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Game-city: A ubiquitous large area multi-interface mixed reality game space for wearable computers (2002)
| Content Provider | CiteSeerX |
|---|---|
| Author | Cheok, Adrian David Wan, Fong Siew Yang, Xubo Weihua, Wang Huang, Lee Men Billinghurst, Mark Kato, Hirokazu |
| Description | in Proc. Sixth International Symposium on Wearable Computers This paper presents a novel wearable computer interaction and entertainment system which provides an interactive physical and mixed reality computer environment that spans large areas with multi-users, and can be extended to a whole city. Our system called "Game-City " is an embodied (ubiquitous, tangible, and social) wearable computing based mixed reality (MR) game space which regains the social aspects of traditional game plays whilst also maintaining the exciting fantasy features of traditional computer entertainment. 1. |
| File Format | |
| Language | English |
| Publisher Date | 2002-01-01 |
| Access Restriction | Open |
| Subject Keyword | Mixed Reality Computer Environment Entertainment System Traditional Computer Entertainment Large Area Fantasy Feature Social Aspect Whole City Novel Wearable Computer Interaction Wearable Computer Interactive Physical Game Space Game-city Quot Mixed Reality Traditional Game Play |
| Content Type | Text |
| Resource Type | Article |