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IQinVision Online Documentations, IQinVision (2007)
| Content Provider | CiteSeerX |
|---|---|
| Author | Vivanloc, Vincent Hoelt, Jean-Christophe Hong, Coong Binh Paulin, Mathias |
| Description | We present a method to rapidly build an irradiance cache based on a local illumination environment approach. This cache is obtained by a stream simplification of a photon map. The photons are K-Means clustered per voxel into sets of virtual directional light. These lights are stored into an irradiance texture to provide a real-time rendering of a global illuminated scene. This method can be integrated into an existing GPU shader to obtain complex material rendering and can be accelerated by texture atlases. |
| File Format | |
| Language | English |
| Publisher Date | 2007-01-01 |
| Publisher Institution | In International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, University of West Bohemia, Campus-Bory Plzen, volume 15 of Journal of WSCG |
| Access Restriction | Open |
| Subject Keyword | Stream Simplification Photon Map Irradiance Cache Irradiance Texture Gpu Shader Texture Atlas Real-time Rendering Complex Material Rendering Iqinvision Online Documentation Local Illumination Environment Approach Global Illuminated Scene Virtual Directional Light |
| Content Type | Text |
| Resource Type | Article |