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Character animation seminar report: complementing physics with motion capture.
| Content Provider | CiteSeerX |
|---|---|
| Author | John, Stefan Heloir, Alexis |
| Abstract | Abstract. The interactive approach of character animation requires sophisticated motion synthesis algorithms to generate poses and motions for unpredictable events. Traditional animation techniques used alone cannot produce the needed degree of realism or the degree of controllability required for virtual characters. Motion-capture techniques and the physical simulation of characters, when combined, offer the potential to produce realistic motions while still maintaining a high level of control. A wide range of possible poses and motions thus can be generated, but determining the quality of the synthesized motion in terms of believability is important. Algorithms are created to evaluate the plausibility of the generated pose to only allow for realistic and plausible character poses. |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Motion Capture Character Animation Seminar Report High Level Needed Degree Plausible Character Pose Unpredictable Event Synthesized Motion Sophisticated Motion Synthesis Algorithm Physical Simulation Wide Range Motion-capture Technique Character Animation Traditional Animation Technique Possible Pose Interactive Approach Virtual Character Realistic Motion |
| Content Type | Text |
| Resource Type | Article |