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Hybrid control for interactive character animation (2003)
| Content Provider | CiteSeerX |
|---|---|
| Author | Shapiro, Ari |
| Description | We implement a framework for animating interactive characters by combining kinematic animation with physical simulation. The combination of animation techniques allows the characters to exploit the advantages of each technique. For example, characters can perform naturallooking kinematic gaits and react dynamically to unexpected situations. Kinematic techniques such as those based on motion capture data can create very natural-looking animation. However, motion capture based techniques are not suitable for modeling the complex interactions between dynamically interacting characters. Physical simulation, on the other hand, is well suited for such tasks. Our work develops kinematic and dynamic controllers and transition methods between the two control methods for interactive character animation. In addition, we utilize the motion graph technique to develop complex kinematic animation from shorter motion clips as a method of kinematic control. 1. |
| File Format | |
| Language | English |
| Publisher Date | 2003-01-01 |
| Publisher Institution | In PG ’03: Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, IEEE Computer Society |
| Access Restriction | Open |
| Subject Keyword | Complex Interaction Hybrid Control Motion Capture Kinematic Control Physical Simulation Control Method Animation Technique Interactive Character Motion Graph Technique Naturallooking Kinematic Gait Kinematic Animation Motion Clip Kinematic Technique Transition Method Motion Capture Data Unexpected Situation Dynamic Controller Natural-looking Animation Complex Kinematic Animation Interactive Character Animation |
| Content Type | Text |
| Resource Type | Article |