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A game-based adaptive unit of learning with ims learning design and.
| Content Provider | CiteSeerX |
|---|---|
| Author | Fernández-Manjón, Baltasar Sierra, José Luis Burgos, Daniel Moreno-Ger, Pablo |
| Abstract | Abstract. In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the |
| File Format | |
| Access Restriction | Open |
| Subject Keyword | Embedded Game Sled Player Open-source Modification E-adventure Engine Learning Process Special Plug-in Chocolate Uol Game Paniel In-game Exam Ims Learning Design Chocolate-based Sauce Adventure Art Craft Adaptive Unit Key Feature Ld-compliant Environment Educational Videogames Game-based Adaptive Unit E-adventure Educational Game Engine Automatic Assessment |
| Content Type | Text |
| Resource Type | Article |