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  1. Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (HWWS '02)
  2. Comparing Reyes and OpenGL on a stream architecture
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Comparing Reyes and OpenGL on a stream architecture

Content Provider ACM Digital Library
Author Owens, John D. Khailany, Brucek Towles, Brian Dally, William J.
Abstract The OpenGL and Reyes rendering pipelines each render complex scenes from similar scene descriptions but differ in their internal pipeline organizations. While the OpenGL organization has dominated hardware architectures over the past twenty years, a Reyes organization differs in several important ways from OpenGL, including a shader coordinate system that supports coherent texture accesses, a single shader in the vertex stage, and tessellation and sampling instead of triangle rasterization.Hardware for the OpenGL pipeline has been well-studied, but the lack of a hardware Reyes implementation has prevented a comparison between the two pipelines. We analyze and compare implementations of an OpenGL and a Reyes pipeline on the Imagine stream processor, a high performance programmable processor for media applications. This comparison both demonstrates the applicability of Reyes for hardware implementation and exposes many issues that architects will face in implementing Reyes in hardware, in particular the need for efficient subdivision algorithms and implementations.
Starting Page 47
Ending Page 56
Page Count 10
File Format PDF
ISBN 1581135807
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2002-09-01
Publisher Place Goslar
Access Restriction Subscribed
Content Type Text
Resource Type Article
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