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  1. Proceedings of the The third workshop on Procedural Content Generation in Games (PCG'12)
  2. Generating Emergent Physics for Action-Adventure Games
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Generating Responsive Life-Like Biped Characters
Designing Semantic Game Worlds
Using gameplay semantics to procedurally generate player-matching game worlds
In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Generating Emergent Physics for Action-Adventure Games
Fast exact graph matching using adjacency matrices
Game-O-Matic: Generating Videogames that Represent Ideas
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System
Anza Island: Novel Gameplay Using ASP
Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories
Compositional procedural content generation

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Generating Emergent Physics for Action-Adventure Games

Content Provider ACM Digital Library
Author Dormans, Joris
Abstract Action-adventure games typically integrate levels, progression with the physical gameplay. In order to generate content for this type of games, this paper explores how procedural techniques can be expanded to beyond the domain of generating levels, and into generating physical interactions. It suggests a formal graph language to represent physics and the network of causal relations between game entities. Leveraging transformational grammars, the principles of model driven architecture, and component-based architecture for the game engine, it is argued that physics diagrams are well suited to generate emergent physical gameplay.
Starting Page 1
Ending Page 7
Page Count 7
File Format PDF
ISBN 9781450314473
DOI 10.1145/2538528.2538535
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-05-29
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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