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  1. Proceedings of the The third workshop on Procedural Content Generation in Games (PCG'12)
  2. Designing Semantic Game Worlds
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Generating Responsive Life-Like Biped Characters
Designing Semantic Game Worlds
Using gameplay semantics to procedurally generate player-matching game worlds
In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach
Generating Emergent Physics for Action-Adventure Games
Fast exact graph matching using adjacency matrices
Game-O-Matic: Generating Videogames that Represent Ideas
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System
Anza Island: Novel Gameplay Using ASP
Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories
Compositional procedural content generation

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Semantic Game Worlds

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Designing Semantic Game Worlds

Content Provider ACM Digital Library
Author Kessing, Jassin Bidarra, Rafael Tutenel, Tim
Abstract Current game worlds often fall short in providing consistency between the visual representation of the world and the way it feels, behaves, and reacts. This problem partly originates from the goal-oriented and cost-effective nature of the game development process, which mostly favors ad hoc solutions for one particular game, rather than investing in concepts like reusability and emergent gameplay. In broader terms, we observe that game worlds miss semantics, and we argue that its deployment has the potential to bring about the consistency missing in their content. Therefore, we present a novel approach aimed at enriching virtual entities in game worlds with information about their roles, how they relate to others, and how they can affect and interact with players, NPCs, and with each other. We discuss several requirements to achieve these goals, and introduce a semantic model to represent game worlds. In order to support and validate this model, we have developed Entika, a framework to facilitate the deployment of semantics during game development, as well as its maintenance during run-time. Furthermore, we briefly discuss several applications that demonstrate the power of this semantic model for game worlds. After careful evaluation of our semantic game world model and framework, we conclude that a semantically rich world representation can substantially assist designers in creating much more consistent game worlds.
Starting Page 1
Ending Page 9
Page Count 9
File Format PDF
ISBN 9781450314473
DOI 10.1145/2538528.2538530
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2012-05-29
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Object interaction Semantics Game worlds
Content Type Text
Resource Type Article
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