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  1. Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia (GRAPHITE '03)
  2. Inward looking projections
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Graphics architectures: the dawn of cinematic computing
Computer-assisted cel animation: post-processing after inbetweening
Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers"
Varying rendering fidelity by exploiting human change blindness
Modelling fish behaviour
Interactive metamorphosis and carving in a multi-volume scene
A feature-based pencil drawing method
Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis
A toolkit for visualizing biomedical data sets
Multiple light field rendering
Interacting with the virtually recreated Peranakans
Studydesk: semi-immersive volumetric data analysis
Real-time image based lighting in software using HDR panoramas
Beyond-me site: two-handed interface for 3D drawing in MR
Intelligence, awareness and agency: the seduction of embodied conversational agents
Mimicing 3D transformations of emotional stylised animation with minimal 2D input
Improved CSG rendering using overlap graph subtraction sequences
AtelierM: a physically based interactive system for creating traditional marbling textures
Point-based modelling and rendering using radial basis functions
A domain-independent system for sketch recognition
Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes
Feature extraction of volume data based on multi-scale representation
Scalable photon splatting for global illumination
Informative art: information visualization in everyday environments
Performance guaranteed rendering using the HDoV tree
Calculating thermal radiation fields from 3D flame reconstruction
A 3D robot simulation for education
Return to reality
Interactive visual method for motion and model reuse
Visual attention-based polygon level of detail management
Real-time procedural generation of `pseudo infinite' cities
Smooth surface reconstruction from noisy range data
Polygon recognition in sketch-based interfaces with immediate and continuous feedback
Analysis of visualisation requirements for fuzzy systems
Rendering higher order finite element surfaces in hardware
A wide field, high dynamic range, stereographic viewer
Evolving controllers for virtual creature locomotion
Point based rendering of non manifold surfaces
SS-3d: a collaborative tool for shooting-preproduction with Web3D
Visual importance-biased image synthesis animation
The inside story: including physiology in structural plant models
Shape-driven deformations of functionally defined heterogeneous volumetric objects
Realtime visualization of implicit objects with contact control
Inward looking projections
A model for efficient and accurate interaction with elastic objects in haptic virtual environments
Simplistic dynamic image based rendering
A 3D shape matching framework
A learning support system for beginners in pencil drawing
Simulating and visualising spray deposition on plant canopies
Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environments
A framework for a dynamic interactive 3D GIS for non-expert users
Boundary treatment for virtual leaf surfaces
Applying game design theory to virtual heritage environments
MagicMouse: an inexpensive 6-degree-of-freedom mouse

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Inward looking projections

Content Provider ACM Digital Library
Author Calder, Paul Vallance, Scott
Abstract This paper presents a technique for rendering inward looking projections. We call these projections anti-perpsective because they run counter to normal perspective projection and converge to a point in front of the image plane. A real world analog for this type of projection is the reflection seen on a spherically concave mirror. In fact the technique can be used to render reflections on perfectly spherically curved mirrors. Our implementation builds on environment mapping work that captures a sample of the light coming into a point; we propose an inward looking spherical camera that captures a view from all around an object. The aim of this research is to provide a visualisation technique capable of viewing multiple sides of an object in a single image.
Starting Page 219
Ending Page 222
Page Count 4
File Format PDF
ISBN 1581135785
DOI 10.1145/604471.604513
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2003-02-11
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Environment mapping Projections Reflections
Content Type Text
Resource Type Article
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