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  1. Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (HWWS '04)
  2. PixelView: a view-independent graphics rendering architecture
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A quadrilateral rendering primitive
Mio: fast multipass partitioning via priority-based instruction scheduling
Tile-based texture mapping on graphics hardware
PixelView: a view-independent graphics rendering architecture
UberFlow: a GPU-based particle engine
A hierarchical shadow volume algorithm
Efficient partitioning of fragment shaders for multiple-output hardware
Silhouette maps for improved texture magnification
A flexible simulation framework for graphics architectures
Hardware-based simulation and collision detection for large particle systems
Squeeze: numerical-precision-optimized volume rendering
Realtime ray tracing of dynamic scenes on an FPGA chip
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications

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PixelView: a view-independent graphics rendering architecture

Content Provider ACM Digital Library
Author Bennett, E. P. Stewart, J. McMillan, L.
Abstract We present a new computer graphics rendering architecture that allows "all possible views" to be extracted from a single traversal of a scene description. It supports a wide range of rendering primitives, including polygonal meshes, higher-order surface primitives (e.g. spheres, cylinders, and parametric patches), point-based models, and image-based representations. To demonstrate our concept, we have implemented a hardware prototype that includes a 4D, z-buffered frame-buffer supporting dynamic view selection at the time of raster scan-out. As a result, our implementation supports extremely low display-update latency. The Pixel-View architecture also supports rendering of the same scene for multiple eyes, which provides immediate benefits for stereo viewing methods like those used in today's virtual environments, particularly when there are multiple participants. In the future, view-independent graphics rendering hardware will also be essential to support the multitude of viewpoints required for real-time autostereoscopic and holographic display devices.
Starting Page 75
Ending Page 84
Page Count 10
File Format PDF
ISBN 3905673150
ISSN 17273471
DOI 10.1145/1058129.1058141
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2004-08-29
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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