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  1. Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games (Sandbox '10)
  2. Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games
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Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games

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Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games

Content Provider ACM Digital Library
Author Hughes, Charles E. LaViola, Joseph J. Charbonneau, Emiko
Abstract Current video games operate on the assumption of the player continuously facing the screen, which limits the possibilities in full-body gaming. Using commodity game controllers to capture full-body poses, we investigate player performance and experience in 3D video games using positive and negative reinforcement along audio, vibration and visual channels. To explore this, we conducted a study regarding non-visual feedback's effect on participating player's experience and performance. The results indicate that players sometimes performed faster with a visual guide, but preferred visual and non-visual feedback almost equally. Between non-visual feedback types, they performed fastest and preferred audio in a positive role and vibration in a negative role. Additionally, participants preferred vibration to audio as a feedback mechanism.
Starting Page 79
Ending Page 84
Page Count 6
File Format PDF MP4
ISBN 9781450300971
DOI 10.1145/1836135.1836147
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2010-07-28
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Audio feedback Games 3d spatial interaction Vibration feedback User evaluation
Content Type Audio Text
Resource Type Article
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