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  1. Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games (Sandbox '10)
  2. A narrative-driven design approach for casual games with children
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Designing entertaining educational games using procedural rhetoric: a case study
Can "Gaming 2.0" help design "Serious Games"?: a comparative study
A narrative-driven design approach for casual games with children
Using semiotic grammars for the rapid design of evolving video game mechanics
PADS: enhancing gaming experience using profile-based adaptive difficulty system
Design patterns to guide player movement in 3D games
3PI experiment: immersion in third-person view
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
Exergame effectiveness: what the numbers can tell us
Jogging over a distance: the influence of design in parallel exertion games
NeuroRehab + the "Fun" factor
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games

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A narrative-driven design approach for casual games with children

Content Provider ACM Digital Library
Author Yew Yee, Sharon Lynn Chu Gu, Yuan Xun Chen, Vivian Hsueh-Hua Duh, Henry Been-Lirn
Abstract This paper proposes a design approach to build casual games by children for children. Children understand game narratives with previously acquired schemata that is different from adults. Hence, integrating narrative developed by children themselves into game design may serve the children well. Using a narrative approach to game design based on informant design methods, the proposed approach aims to maximize the contribution of both children informants and adult designers. It comprises of three major phases, namely Narrative Design, Game Design and Design Moderation. A mobile phone game was developed based on this approach. User testing revealed that the children generally enjoyed the game and that the proposed approach has promising potential in empowering the child designers. Future work will focus on further evaluation of the approach for refinement.
Starting Page 19
Ending Page 24
Page Count 6
File Format PDF MP4
ISBN 9781450300971
DOI 10.1145/1836135.1836138
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2010-07-28
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Narrative game design Children Informant design
Content Type Audio Text
Resource Type Article
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