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  1. Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video (NOSSDAV '10)
  2. Active 4d tele-vision
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Active 4d tele-vision
Second life in-world action traffic modeling
Quality-adaptive scheduling for live streaming over multiple access networks
TSync: a new synchronization framework for multi-site 3D tele-immersion
A new QoE model and evaluation method for broadcast audio contribution over IP
Tips, tricks and troubles: optimizing for cell and GPU
Designing a tit-for-tat based peer-to-peer video-on-demand system
Performance analysis of home streaming video using Orb
Second life: a social network of humans and bots
Mesh-based peer-to-peer layered video streaming with taxation
Video indexed VM continuous checkpoints: time travel support for virtual 3d graphics applications
Randomised pair comparison: an economic and robust method for audiovisual quality assessment
p264: open platform for designing parallel H.264/AVC video encoders on multi-core systems
Request generation for a peer-based PVR
Wireless network interface energy conservation for bottlenecked first mile networks
Tweeting videos: coordinate live streaming and storage sharing
Reducing data request contentions for improved streaming quality
TriggerTV: exploiting social user journeys within an interactive TV system
Towards understanding the external links of video sharing sites: measurement and analysis
RTP-miner: a real-time security framework for RTP fuzzing attacks
Collaborative delay-aware scheduling in peer-to-peer UGC video sharing
Towards understanding user tolerance to network latency and data rate in remote viewing of progressive meshes

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Active 4d tele-vision

Content Provider ACM Digital Library
Author Nahrstedt, Klara
Abstract 3D television, 3D movie experiences, 3D tele-immersive and tele-presence environments, and extensive 3D gaming environments from Nintendo and Microsoft are becoming integral parts of our lives. Further advances in stereo and multi-view video, 3D graphics, spatial audio, Wii-like interface, 3D displays, and other multi-modal sensory devices, all contributing to acquisition, generation, display and control of new 4D media, already have and will have major impact on the next generation of multimedia systems and networks. In this talk we will discuss vision of active 4D multimedia delivery systems and the challenges of providing interactive, immersive participation and pervasive 4D delivery to millions of viewers. The problems for the multimedia system/networking community range from developing next generation of distributed algorithms, protocols and services organizing the 4D stereo and multiview/ spatial content over Content Distribution Networks, to developing easy and flexible configuration and deployment capabilities of the new cyber-physical 4D multimedia systems as well as new services on diverse devices to enable them playing and actively controlling content on these active 4D tele-vision systems.
Starting Page 1
Ending Page 2
Page Count 2
File Format PDF
ISBN 9781450300438
DOI 10.1145/1806565.1806567
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2010-06-02
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Multimedia networks Multimedia systems 4d multimedia Teleimmersion 3d tv
Content Type Text
Resource Type Article
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