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  1. Transactions on Multimedia Computing, Communications, and Applications (TOMM)
  2. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 10
  3. Issue 1s(Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013), January 2014
  4. OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion
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ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 13
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 12
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 11
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 10
Issue 4, June 2014
Issue 3, April 2014
Issue 1s(Special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013), January 2014
Introduction to the special issue of best papers of ACM MMSys 2013 and ACM NOSSDAV 2013
GamingAnywhere: The first open source cloud gaming system
User-profile-based perceived olfactory and visual media synchronization
OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion
Bandwidth adaptation for 3D mesh preview streaming
Bagadus: An integrated real-time system for soccer analytics
Saving disk energy in video servers by combining caching and prefetching
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 9
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) : Volume 8

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OSM: Prioritized evolutionary QoS optimization for interactive 3D teleimmersion (TOMM, Vol.10, Issue 1s)

Content Provider ACM Digital Library
Author Rivas, Raoul Nahrstedt, Klara Arefin, Ahsan
Copyright Year 2014
Abstract Different 3D tele-immersive (3DTI) activities pose different prioritized requirements for application and network-level quality of service (QoS) to ensure a strong quality of experience (QoE) for participants. Some applications put heavy weight on audio quality, some consider higher quality for upper body video streams, and some seek very low end-to-end interactivity delay. In addition, a variation in streaming content may arise in the 3DTI space due to the participants' change in interests (e.g., view change). Therefore, there is a need for an adaptive multistream, multisite 3DTI session management strategy that is not only unobtrusive, but also optimizes prioritized QoS parameters in 3DTI content distribution based on user activity and content variation. To address this next generation session management problem, we revisit the design space of multistream and multisite 3DTI session layer. We present an evolutionary 3DTI session optimization approach using Open Session Management (OSM) architecture that uses a global view of participants and overlays network conditions to optimize QoS parameters. Experimental results with PlanetLab traces show that our optimization process is unobtrusive, and the optimized TI sessions provide higher satisfaction to the participants (in some cases up to 50% higher) compared to the current solutions in the 3DTI space.
Starting Page 1
Ending Page 24
Page Count 24
File Format PDF
ISSN 15516857
e-ISSN 15516865
DOI 10.1145/2543899
Volume Number 10
Issue Number 1s
Journal ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2014-01-05
Publisher Place New York
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword 3D Tele-immersion Content distribution Distributed application Optimization Session management
Content Type Text
Resource Type Article
Subject Hardware and Architecture Computer Networks and Communications
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