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  1. Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06)
  2. Ambient video
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The VoodooIO gaming kit: a real-time adaptable gaming controller
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Using a mobile device as an interface tool for HMD-based AR applications
A component based architecture for distributed, pervasive gaming applications
Believable environments: generating interactive storytelling in vast location-based pervasive games
From driving to expressive music performance: ensuring tempo smoothness
Initial lessons from AR Façade, an interactive augmented reality drama
Paravie: dance entertainment system for everyone to express oneself with movement
Mounting and application of bubble display system: bubble cosmos
To use PYA tool or not for learning Japanese hand alphabets
Animated storytelling system via text
3DCG authoring system using turtle metaphor
Wireless home entertainment center: reducing last hop delays for real-time applications
Low cost solution for location determination of mobile nodes in a wireless local area network
Modifying game content with personal media
Motion-capture-based avatar control framework in third-person view virtual environments
Identifying MMORPG bots: a traffic analysis approach
Assessment of mobile experience engine, the development toolkit for context aware mobile applications
A method for online adaptation of computer-game AI rulebase
AI-based world behaviour for emergent narratives
Interaction techniques for musical performance with tabletop tangible interfaces
Death matters: understanding gameworld experiences
Shootball: the tangible ball sport in ubiquitous computing
Mosaic textile: wearable ambient display with non-emissive color-changing modules
Reflex flower: ambient work rhythm visualization system in computer-aided work environments
Fuzzy cognitive goal net for interactive storytelling plot design
NeGAS: logo based authoring environment for 3D computer animation
Low cost solution for location determination of mobile nodes in a wireless local area network
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
The four impression factors of music videos
An empirical evaluation of TCP performance in online games
InAuthoring environment: interfaces for creating spatial stories and gaming activities
JGOMAS: game-oriented multi-agent system based on jade
In game advertising: touching the elusive consumer
Gravity Jockey: a novel music experience with galvanic vestibular stimulation
A fitness game reflecting heart rate
How real should virtual characters be?
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Subjective assessment of fairness among users in multipoint communications
Sharelog: digital public art interaction by using "Suica"
Accuracy of musician's response time for an electronic music score system with a moving marker
A proactive file transfer scheme in a distributed haptic museum
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications)
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
PAC-LAN: the human arcade
Straw-like user interface: virtual experience of the sensation of drinking using a straw
The soundtrack of your mind: mind music - adaptive audio for game characters
Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters
3D object modelling for entertainment applications
Airhockey over a distance: a networked physical game to support social interactions
From driving to expressive music performance: ensuring tempo smoothness
Metazoa Ludens
A massively multi-authored mobile surrealist book
Game execution control by analysis of player's behavior
InScene: a communication device which uses incenses
Projecting tension in virtual environments through lighting
AoIM in peer-to-peer multiplayer online games
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Paravision: the entertaining visualizer in public space
The mobile phone as a digital SprayCan
Use of eye movements for video game control
Morel: remotely launchable outdoor playthings
A stylized cartoon hair renderer
A proposal of encoded computations for distributed massively multiplayer online services
The scenario and design process of childcare robot, PaPeRo
A method of virtual walkthrough image space construction using plural omnidirectional images
Open experiments of mobile sightseeing support systems with shared virtual worlds
Applying recent techniques for retro games: in the case of undo function
Controllable water particle display
Face decorating system based on improved active shape models
Some positive effects of online gaming
Early narrative experience: positive segue to narrative gameplay
Scenario and design process of childcare robot PaPeRo
Development of the tool for artistic representation of internal information of the body
Visual attention in 3D video games
Visual resonator: sight-based auditory experience
Interpolation techniques for the artificial construction of video slow motion in the postproduction process
User model in multiplayer mixed reality entertainment applications
The VoodooIO gaming kit: a real-time adaptable gaming controller
Sharelog: digital public art interaction by using "Suica"
Prosopopeia: experiences from a pervasive Larp
Computer aided drawing system based on prediction of drawing action
Computational support for compelling story telling
Age invaders
POCOMZ: the ambient media device with IM "wija"
Development of the tool for artistic representation of internal information of the body
A fast eye location method using ordinal features
PlantDisplay: turning houseplants into ambient display
User model in multiplayer mixed reality entertainment applications
Dynamic evaluation of distribution of visual attention during playing video game
Gravity jockey: a novel music experience with galvanic vestibular stimulation
Paper prototyping a pervasive game
Straw-like user interface: virtual experience of the sensation of drinking using a straw
Motion creation for online game characters
Believable performance agents for interactive conversations
Gaze computer interaction on stereo display
Mobile TV
Virtual experience: interactive domino simulation
Ambient video
AR baseball presentation system based on registration with multiple markers
Andrew Rivolski: multi-display cooperation game
Internet pajama
Adaptative execution of game: unfolding a correct story
Computational support for compelling story telling
Drop*STAR: support system of musical arrangement and performance for small groups
A model for mobile entertainment content consumption
Mixed reality for fun learning in primary school
Architecture of an authoring system to support the creation of interactive contents
Early narrative experience: positive segue to narrative gameplay

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Ambient video

Content Provider ACM Digital Library
Author Bizzocchi, Jim
Abstract I propose to demonstrate my video productions, and discuss their style, purpose, and creative direction. I intend to show excerpts from my video works "Rockface" and "Streaming Video". These works are part of my overall research program. My research has led me to predict the emergence of a form of popular televisual art I call "Ambient Video". In the scholarly portion of my research, I write about Ambient Video, predicting its future by tracing its antecedents in popular cinema, experimental film, and video art. At the same time, I am engaged in the production of a series of Ambient Video production works. This creative arm of my research instantiates the directions I am predicting. The video productions act as "proof-of-concept" to demonstrate the ideas I am describing.
File Format PDF
ISBN 1595933808
DOI 10.1145/1178823.1178876
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2006-06-14
Publisher Place New York
Access Restriction Subscribed
Subject Keyword High-definition Emergent aesthetics
Content Type Text
Resource Type Article
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