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| Content Provider | ACM Digital Library |
|---|---|
| Author | Smith, J. David Graham, T. C. Nicholas |
| Abstract | We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple gaming genres and present games that utilize the eye tracker in a variety of ways. First, we describe a first-person shooter that uses the eyes to control orientation. Second, we study the use of eye movements for more natural interaction with characters in a role playing game. And lastly, we examine the use of eye tracking as a means to control a modified version of the classic action/arcade game Missile Command. Our results indicate that the use of an eye tracker can increase the immersion of a video game and can significantly alter the gameplay experience. |
| File Format | |
| ISBN | 1595933808 |
| DOI | 10.1145/1178823.1178847 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2006-06-14 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Video games Eye tracking |
| Content Type | Text |
| Resource Type | Article |
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