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  1. Proceedings of the 1st ACM international workshop on Semantic ambient media experiences (SAME '08)
  2. Creating ambient multimedia experience on-demand: opportunities, challenges and research models
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Semantic ambient media experiences same 2008 pre-workshop review (NAMU series)
Mid-air displays enabling novel user interfaces
Information overload: a collaborative dance performance
Ambient music experience in real and virtual worlds using audio similarity
Towards environment-to-environment (E2E) multimedia communication systems
A case study for a multimedia program
Ambient media in public spaces
Creating ambient multimedia experience on-demand: opportunities, challenges and research models
Red light spotters: images-driven sound and rhythm landscape
Ambient assisted living: elderly people's needs and how to face them
Dynamic gain estimation in ambient media services
Virtual assistant: an artificial agent for enhancing content acquisition: how ambient media elicit information from humans

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Creating ambient multimedia experience on-demand: opportunities, challenges and research models

Content Provider ACM Digital Library
Author Sharda, Nalin
Abstract This paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely linked with storytelling, and the narrative of the story has a substantial influence on the user emotions, which are at the core of any user experience. A user experience research (UXeR) model is proposed that links UX to emotions, feelings, thoughts, behavior, actions and the systems components. Delivering the desired Quality of Service (QoS) when transmitting multimedia content is essential for producing EXoD, thus a system for negotiating QoS is presented. Movement Oriented Design (MOD) is presented as a methodology that provides a model for developing effective narratives for eLearning, an important application for EXoD. Another example of EXoD presented in this paper is an Intelligent Visual - Travel Recommender System (IV-TRS), as it offers virtual eTourism-on-demand experience.
Starting Page 41
Ending Page 48
Page Count 8
File Format PDF
ISBN 9781605583143
DOI 10.1145/1461912.1461921
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2008-10-31
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Experience-on-demand Etourism Ambient multimedia Elearning Movement oriented design (mod) Content creation Narrative model Story development
Content Type Text
Resource Type Article
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