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| Content Provider | ACM Digital Library |
|---|---|
| Editor | Stockleben, Bjorn Laurila, Kari Risse, Thomas Lugmayr, Artur Kaario, Juha |
| Copyright Year | 2008 |
| Abstract | It is our great pleasure to welcome you to the 1st ACM International Workshop on Semantic Ambient Media Experience (NAMU Series) SAME'08. SAME was premiered this year, and is aiming at a series of conferences and workshops for presenting cutting edge research results, case-studies, artistic installations, user-experience studies, and innovations of semantic ambient media technology, content, art, and applications. The workshop aimed at the creation of a think-tank of creative thinkers coming from technology, art, human-computer interaction, and social sciences interested in glimpsing the future of semantic ambient media technology. The aim was to collect multidisciplinary, future oriented submissions that help to develop the 'ambient media form'. SAME gives especially innovative and visionary scientists a unique opportunity to share their perspectives with others in a distinguished way. The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media -- what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer -- in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The distribution of the medium throughout the natural environment implies a paradigm change of how to think about content. Until recently, content was identified as single entities to information - a video stream, audio stream, TV broadcast. However, in the age of ambient media, the notion of content extends from the single entity thinking towards a plethora of sensor networks, smart devices, personalized services, and media embedded in the natural environment of the user. The call for papers attracted 17 submissions from Asia, Canada, Europe, Africa, and the United States. The program committee accepted 12 papers (3 invited papers) that cover a variety of topics in the field of ambient media. We hope that the proceedings will serve as valuable reference for scientists and visionaries in the field of 'semantic ambient media'. On the workshop homepage to be found at: http://namu.cs.tut.fi/acmmm2008/same2008/, a link to an online platform can be found. Any interesting parties are invited to subscribe to our newsletter or see follow-up activities that we are undertaking. |
| ISBN | 9781605583143 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2008-10-31 |
| Access Restriction | Subscribed |
| Content Type | Text |
| Resource Type | Conference Proceedings |
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