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| Content Provider | ACM Digital Library |
|---|---|
| Author | Kerlin, Lianne Cox, Jasmine Green, George Jolly, Stephen Regan, David Evans, Michael |
| Abstract | A physical hardware prototype--The Button was developed as a research probe to understand how radio audiences could discover, organise and consume music radio content at the touch of a physical button, the only control on a tiny handheld device. The Button allows listeners to tag tracks they like via a simple one-touch interaction method, and save them to a non-commercial online playlist service: BBC Playlister. Users can then export these tags to other music streaming platforms, such as Spotify, Deezer, etc. Following a user-centric design process, a large in-the-wild study was conducted over several weeks to investigate the value of the Button in aiding listeners' discovery of music. One group of participants was given a mobile phone app designed to facilitate tagging music heard on BBC radio stations; two other groups were given both the app and a Button (in one of two hardware versions). The findings revealed that Button users made significantly more tags on average than app users, indicating that a physical device could add significant value for radio listeners who want to tag music. Participants valued the simple one-touch interaction method, especially in situations where their smartphones were out of reach or contextual constraints meant that interaction with a complex device was undesirable or difficult. |
| Starting Page | 5874 |
| Ending Page | 5884 |
| Page Count | 11 |
| File Format | |
| ISBN | 9781450333627 |
| DOI | 10.1145/2858036.2858325 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2016-05-07 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Internet of things Music Research in the wild Connected devices Radio User-centred design Interactive product design |
| Content Type | Text |
| Resource Type | Article |
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