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Shader development at OLM
| Content Provider | ACM Digital Library |
|---|---|
| Author | Ogaki, Shinji |
| Abstract | Recently our studio started using Arnold renderer to create cinematics for games. It was not an easy task for artists to optimize shader parameters for a modern renderer because they were not familiar with it. In this paper we describe the challenges we had and how our shaders were developed to tackle this situation. |
| Starting Page | 1 |
| Ending Page | 2 |
| Page Count | 2 |
| File Format | |
| ISBN | 9781450339346 |
| DOI | 10.1145/2818419.2818423 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 2015-11-02 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Ray tracing Shader |
| Content Type | Text |
| Resource Type | Article |