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Fast Data Parallel Radix Sort Implementation in DirectX 11 Compute Shader to Accelerate Ray Tracing Algorithms
| Content Provider | Semantic Scholar |
|---|---|
| Author | Alvizo, Omar Olivares, Ulises Ramos, Félix |
| Copyright Year | 2014 |
| Abstract | In this paper we present a fast data parallel implementation of the radix sort on the DirectCompute software development kit (SDK). We also discuss in detail the various optimization strategies that were used to increase the performance of our radix sort, and we show how these strategies can be generalized for any video card that supports the DirectCompute model. The insights that we share in this paper should be of use to any General-Purpose Graphics Processing Unit (GPGPU) programmer regardless of the video card being used. Finally, we discuss how radix sort can be used to accelerate ray tracing and we present some results in this area as well. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://www.eurasiagraphics.hacettepe.edu.tr/papers/03-Garcia.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |