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  1. Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education (ITiCSE '09)
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Analyzing CS competencies using the SOLO taxonomy
Useful sharing
The bologna process in European education
ILE-idol
An instructional approach to drive computer science courses through virtual learning environments
Freedom of choice as motivational factor for active learning
Democracy in the classroom: an exercise for the first days of CS1
Engaging students in specification and reasoning: "hands-on" experimentation and evaluation
A "communication skills for computer scientists" course
The use of a controlled wireless testbed in courses
Enthusing & inspiring with reusable kinaesthetic activities
Interleaved pattern composition and scaffolded learning
Curing recursion aversion
Undergraduate research in CS: a global perspective
Anchor garden: an interactive workbenchfor basic data concept learningin object oriented programming languages
Affective and behavioral predictors of novice programmer achievement
The academic enhancement program: encouraging students to learn about learning as part of their computing science courses
Adaptation of team-based learning on a first term programming class
Computational thinking (CT): on weaving it in
Virtual machines: abstraction and implementation
Paired professional development: a methodology for continued professional development in computer science
Why are we still here?: experiences of successful women in computing
A music context for teaching introductory computing
Evaluating student experiences in developing software for humanity
Computer science issues in high school: gender and more....
Xen worlds: leveraging virtualization in distance education
"Mailing it in": email-centric automated assessment
WriteOn1.0: a tablet PC-based tool for effective classroom instruction
A visual proof of amortised-linear resizable arrays
The role of collective efficacy and collaborative learning behavior in learning computer science through CSCL
Coverage of course topics in a student generated MCQ repository
The student view on online peer reviews
An academic kit for integrating mobile devices into the CS curriculum
Software reuse and plagiarism: a code of practice
Free technology academy: a European initiative for distance education about free software and open standards
802.11 wireless experiments in a virtual world
The effect of CS unplugged on middle-school students' views of CS
Exposure to research through replication of research: a case in complex networks
Differences in beliefs and attitudes about computer science among students and faculty of the bachelor program
Extending moodle to better support computing education
Further evidence of a relationship between explaining, tracing and writing skills in introductory programming
Need to consider variations within demographic groups when evaluating educational interventions
The professor on your PC: a virtual CS1 course
Blackjack-playing agents in an advanced AI course
Learning styles: novices decide
INSPIRED broadening participation: first year experience and lessons learned
A unified approach to introductory computer science: can one size fit all?
Teaching design patterns using a family of games
The development and implementation of a context-based curricular framework for computer science education in high schools
First experiences with a classroom recording system
Estimating programming knowledge with Bayesian knowledge tracing
A visualisation tool for the programming process
Interactive visualization of recursion with SRec
Computing science: what do pupils think?
Using a groupware system in CS1 to engage introverted students
Learning from and with peers: the different roles of student peer reviewing
A course on algorithms and data structures using on-line judging
A story-telling approach for a software engineering course design
Relating research and teaching: learning from experiences and beliefs
Database and database application security
Using game creation for teaching computer programming to high school students and teachers
Active learning of greedy algorithms by means of interactive experimentation
What were they thinking?
Developing programming skills by using interactive learning objects
Improving the mental models held by novice programmers using cognitive conflict and jeliot visualisations
Computer science student transformations: changes and causes
Introducing abstraction and decomposition to novice programmers
Hybrid and custom data structures: evolution of the data structures course
The effect of visualizing roles of variables on student performance in an introductory programming course
Exploring technologies for building collaborative learning communities among diverse student populations
Influence of the familiarization with "scratch" on future teachers' opinions and attitudes about programming and ICT in education
Evaluation of a software engineering course by reflection
Bridging ICT and CS: educational standards for computer science in lower secondary education
Virtualizing office hours in CS 50
Generalised diagram revision tools with automatic marking
Analyzing the use of a rubric-based grading tool
Video courseware for teaching operating systems with Windows
Automatically identifying learners' problem solving strategies in-process solving algorithmic problems
Design patterns to support teaching of automata theory
Ensemble: enriching communities and collections to support education in computing
VAST: a visualization-based educational tool for language processors courses
How to teach programming in secondary education: first results of a PhD project
Cooperative learning to support the lacks of PBL
The attributes of task difficulty in informatics in secondary education: first results of an empirical study
Peer assessments using the moodle workshop tool
Using coding patterns in a model-driven approach to teaching object oriented programming
Alice first: 3D interactive game programming
AARTIC: development of an intelligent environment for human learning
Progressive assignment in CS1
Working across time zones in cross-cultural student teams
Running a programming contest in an introductory computer science course
The two states of the mind to teach UML
Rich content plug-ins for the teaching machine
Guided learning via diagnostic feedback to question responses
Unit testing in Java
Long-term software projects development: the affect of students' self-appreciation and initial expectations
Two novel prolog assignments
Introducing the interactive whiteboard in computer science teaching: a high school experience
Tool support for teaching responsibility-driven design
Use of intuitive tools to enhance student learning and user experience
Masters degrees in computing
Teach real-time embedded system online with real hands-on labs
A collaborative ubiquitous learning platform for computer science education
Automatic E-learning contents composition by using gap analysis techniques
Graduate attributes and performance measures: refinements in assessing programs
Evaluating students' programs using automated assessment: a case study
Learning method based on collaborative assessment performed by the students: an application to computer science
Developing classification criteria for programming tasks
Revised associate-level curricular guidelines in computer science
Object-oriented design with trace modeler and Trace4J
Visualizing compression algorithms on-the-fly
Rubyric: an online assessment tool for effortless authoring of personalized feedback
Inducing student interaction in a virtual environment
Towards automatic syllabi matching
Blended learning for teaching operating systems with Windows
Musicomputation: a pilot course exploring a pre-college computer science curriculum
CPATH: distributed expertise - collaborating with other disciplines
WAPPEN: a web-based application framework for programming and its bison/flex plug-in
Social engineering: a serious underestimated problem
Teaching software architectures and aspect-oriented software development using open-source projects
Fine arts perspective in user interface design
Dzver: a visual computer science learning environment
Technology infrastructure in support of a medical & bioinformatics masters degree
GraphPad: a graph creation tool for CS2/CS7
Replacing introductory programming courses with a broader perspective on computing
The positive effects of explanation after CE in AVBL
Extending parameterized problem-tracing questions for Java with personalized guidance
APEINTA: a spanish educational project aiming for inclusive education in and out of the classroom
Tail recursion by using function generalization
A system for integral efficiency analysis of sustainable technologies
The use of MUVE technology in teaching AI algorithms
Mental models of recursive computations vs. recursive analysis in the problem domain
Keeping the pace in CS-1 through the use of CMS
Use of mobile phone technologies in learning
Visual examples of recursion
Making the case for mobile game development
Concurrency and parallelism in the computing ontology
How do robots foster the learning of basic concepts in informatics?

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Content Provider ACM Digital Library
Author Fincher, Sally
Starting Page 2
Ending Page 2
Page Count 1
File Format PDF
ISBN 9781605583815
DOI 10.1145/1562877.1562881
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2009-07-06
Publisher Place New York
Access Restriction Subscribed
Subject Keyword Representations of practice Disciplinary commons
Content Type Text
Resource Type Article
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