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  1. Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware (GH '07)
  2. Programmable shaders for deformation rendering
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Stochastic rasterization using time-continuous triangles
Tight frame normal map compression
A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors
A hardware-aware debugger for the OpenGL shading language
Practical logarithmic rasterization for low-error shadow maps
Exact and error-bounded approximate color buffer compression and decompression
A real-time FPGA-based architecture for a Reinhard-like tone mapping operator
Programmable shaders for deformation rendering
Accelerating real-time shading with reverse reprojection caching
ETC2: texture compression using invalid combinations
A low-power handheld GPU using logarithmic arithmetic and triple DVFS power domains
Scan primitives for GPU computing

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Programmable shaders for deformation rendering

Content Provider ACM Digital Library
Author Correa, Carlos D. Silver, Deborah
Abstract In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow general deformations including cuts. Previous approaches to deformation place the role of the GPU as a general purpose processor for computing vertex displacement. With the advent of vertex texture fetch in current GPUs, a number of approaches have been proposed to integrate deformation into the rendering pipeline. However, the rendering of cuts cannot be easily programmed into a vertex shader, due to the inability to change the topology of the mesh. Furthermore, rendering smooth deformed surfaces requires a fine tessellation of the mesh, in order to prevent self-intersection and meshing artifacts for large deformations. In our approach, we overcome these problems by considering deformation as a part of the pixel shader, where transformation is performed on a per-pixel basis. We demonstrate how this approach can be efficiently implemented using contemporary graphics hardware to obtain high-quality rendering of deformation at interactive rates.
Starting Page 89
Ending Page 96
Page Count 8
ISBN 9781595936257
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2007-08-04
Publisher Place Goslar
Access Restriction Subscribed
Content Type Text
Resource Type Article
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