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  1. SIGGRAPH Asia 2013 Courses (SA '13)
  2. Computing with matter
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Structure-aware shape processing
Mathematical description of motion and deformation: from basics to graphics applications
Basic concepts of physically-based rendering
Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections
Story content: it's not just for writers... anymore
Recent advances in image deblurring
GPU-based large-scale visualization
Cross-cultural user-experience design
GPU compute for graphics
OpenGL and DirectX
Interactive virtual characters
Mobile user-experience design trends
Computational manga and anime
Surface- and volume-based techniques for shape modeling and analysis
State of the art in photon density estimation
Computing with matter
Creating new interfaces for musical expression

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Computing with matter

Content Provider ACM Digital Library
Author Zarzycki, Andrzej Decker, Martina
Abstract The use of open-source microcontroller platforms in building design facilitates new responsive building systems and intelligent facades. Adaptive designs and intelligent spaces are at the forefront of the current architectural and artistic discourse. They engage users in interactive dialogue, allow for public domain authoring, and are critical factors in sustainable designs where buildings monitor their own performance and respond to environmental factors. This course explores the intersection of microcontroller-based physical computing with emergent material technologies. The presenters take a step further beyond current electronic paradigm and discuss the impact of smart materials on the electronically dominated world of computing. Smart materials not only complement or replace the need for electrically operated sensors or actuators, but can also eliminate microcontrollers altogether. Since in this arrangement the material itself takes on computational functions, sensing and actuation are processed locally and on an as-needed basis. Material-based computation can be achieved on very small scales (nanoscale) and can be truly embedded and ubiquitous within our built environment. The material response is direct and exhibits an extremely high-resolution. At the same time, the software-hardware integration inherent in smart-material computing sets limitations for dynamic readjustment of behavioral properties and functional configurations. In most instances, smart materials are specifically designed to perform a particular function within well-defined trigger conditions. However, these trigger properties are not easily re-configurable once integrated into building assemblies. This course will look at various ways in which performative materials can respond in an environment that is controlled by, and interfaced with the digital realm. Participants will be introduced to a range of nanotech-enabled emergent and smart materials that can respond to changes in their environment. They will also learn principles of feedback-based interactions that are essential for the realization of adaptive spaces.
Starting Page 1
Ending Page 3
Page Count 3
File Format PDF
ISBN 9781450326315
DOI 10.1145/2542266.2542282
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-11-19
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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