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  1. SIGGRAPH Asia 2013 Courses (SA '13)
  2. GPU-based large-scale visualization
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Structure-aware shape processing
Mathematical description of motion and deformation: from basics to graphics applications
Basic concepts of physically-based rendering
Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections
Story content: it's not just for writers... anymore
Recent advances in image deblurring
GPU-based large-scale visualization
Cross-cultural user-experience design
GPU compute for graphics
OpenGL and DirectX
Interactive virtual characters
Mobile user-experience design trends
Computational manga and anime
Surface- and volume-based techniques for shape modeling and analysis
State of the art in photon density estimation
Computing with matter
Creating new interfaces for musical expression

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GPU-based large-scale visualization

Content Provider ACM Digital Library
Author Krueger, Jens Bruckner, Stefan Beyer, Johanna Hadwiger, Markus
Abstract Recent advances in image and volume acquisition as well as computational advances in simulation have led to an explosion of the amount of data that must be visualized and analyzed. Modern techniques combine the parallel processing power of GPUs with out-of-core methods and data streaming to enable the interactive visualization of giga- and terabytes of image and volume data. A major enabler for interactivity is making both the computational and the visualization effort proportional to the amount of data that is actually visible on screen, decoupling it from the full data size. This leads to powerful display-aware multi-resolution techniques that enable the visualization of data of almost arbitrary size. The course consists of two major parts: An introductory part that progresses from fundamentals to modern techniques, and a more advanced part that discusses details of ray-guided volume rendering, novel data structures for display-aware visualization and processing, and the remote visualization of large online data collections. You will learn how to develop efficient GPU data structures and large-scale visualizations, implement out-of-core strategies and concepts such as virtual texturing that have only been employed recently, as well as how to use modern multi-resolution representations. These approaches reduce the GPU memory requirements of extremely large data to a working set size that fits into current GPUs. You will learn how to perform ray-casting of volume data of almost arbitrary size and how to render and process gigapixel images using scalable, display-aware techniques. We will describe custom virtual texturing architectures as well as recent hardware developments in this area. We will also describe client/server systems for distributed visualization, on-demand data processing and streaming, and remote visualization. We will describe implementations using OpenGL as well as CUDA, exploiting parallelism on GPUs combined with additional asynchronous processing and data streaming on CPUs.
Starting Page 1
Ending Page 10
Page Count 10
File Format PDF
ISBN 9781450326315
DOI 10.1145/2542266.2542273
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2013-11-19
Publisher Place New York
Access Restriction Subscribed
Content Type Text
Resource Type Article
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