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| Content Provider | ACM Digital Library |
|---|---|
| Author | Kim, Chong-kwon Kwon, Hyukmin Kim, Hyun-chul Woo, Kyungmoon Kim, Huy Kang |
| Abstract | "Real money trading" or "Gold farming" refers to a set of illicit practices for gathering and distributing virtual goods in online games for real money. Unlike previous work, we use network-wide economic interactions among in-game characters as a lens to monitor, detect and identify gold farming networks. Our work is based on a set of real in-game trade activity logs collected for one month in year 2010 from the world's second largest MMORPG called AION (with 3.4 million subscribers). This is the first work that empirically (i) shows that "free money network" is a promising measure/approximation for detecting and characterizing gold farming networks, and (ii) measures the size of the free money net and in-game virtual economy in a large-scale MMORPG in terms of the cash flow. |
| Starting Page | 392 |
| Ending Page | 393 |
| Page Count | 2 |
| File Format | |
| ISSN | 01464833 |
| DOI | 10.1145/2043164.2018484 |
| Journal | ACM SIGCOMM Computer Communication Review (CCRV) |
| Volume Number | 41 |
| Issue Number | 4 |
| Language | English |
| Publisher | Association for Computing Machinery (ACM) |
| Publisher Date | 1993-07-01 |
| Publisher Place | New York |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Real money trading Onlinr game security Gold farming |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Networks and Communications Software |
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