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| Content Provider | Springer Nature Link |
|---|---|
| Author | Dekeyser, Mathias Verfaillie, Karl Vanrie, Jan |
| Copyright Year | 2002 |
| Abstract | In the perception of biological motion, the stimulus information is confined to a small number of lights attached to the major joints of a moving person. Despite this drastic degradation of the stimulus information, the human visual apparatus organizes the swarm of moving dots into a vivid percept of a moving biological creature. Several techniques have been proposed to create point-light stimuli: placing dots at strategic locations on photographs or films, video recording a person with markers attached to the body, computer animation based on artificial synthesis, and computer animation based on motion-capture data. A description is given of the technique we are currently using in our laboratory to produce animated point-light figures. The technique is based on a combination of motion capture and three-dimensional animation software (Character Studio, Autodesk, Inc., 1998). Some of the advantages of our approach are that the same actions can be shown from any viewpoint, that point-light versions, as well as versions with a full-fleshed character, can be created of the same actions, and that point lights can indicate the center of a joint (thereby eliminating several disadvantages associated with other techniques). |
| Starting Page | 375 |
| Ending Page | 382 |
| Page Count | 8 |
| File Format | |
| ISSN | 07433808 |
| Journal | Behavior Research Methods |
| Volume Number | 34 |
| Issue Number | 3 |
| e-ISSN | 15325970 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2002-01-01 |
| Publisher Place | New York |
| Access Restriction | Subscribed |
| Subject Keyword | Cognitive Psychology |
| Content Type | Text |
| Resource Type | Article |
| Subject | Experimental and Cognitive Psychology 3200/3201 Psychology |
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