WebSite Logo
  • Content
  • Similar Resources
  • Metadata
  • Cite This
  • Log-in
  • Fullscreen
Log-in
Do not have an account? Register Now
Forgot your password? Account recovery
  1. Cultural Studies of Science Education
  2. Cultural Studies of Science Education : Volume 7
  3. Cultural Studies of Science Education : Volume 7, Issue 4, December 2012
  4. The rules of the game
Loading...

Please wait, while we are loading the content...

Cultural Studies of Science Education : Volume 12
Cultural Studies of Science Education : Volume 11
Cultural Studies of Science Education : Volume 10
Cultural Studies of Science Education : Volume 9
Cultural Studies of Science Education : Volume 8
Cultural Studies of Science Education : Volume 7
Cultural Studies of Science Education : Volume 7, Issue 4, December 2012
Deconstructing games as play: progress, power, fantasy, and self
Passion play: Will Wright and games for science learning
Challenges and opportunities: using a science-based video game in secondary school settings
Learning about the game: designing science games for a generation of gamers
The rules of the game
Role playing games for scientific citizenship
It’s not whether you win or lose: integrating games into the classroom for science learning
Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit?
Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore
Players and thinkers and learners
Spore and the sociocultural moment
“GodMode is his video game name”: situating learning and identity in structures of social practice
Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
The student with a thousand faces: from the ethics in video games to becoming a citizen
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames
How commercial and “violent” video games can promote culturally sensitive science learning: some questions and challenges
Science games and the development of scientific possible selves
Evaluating measurement tools in science education research
The role of cognitive apprenticeship in learning science in a virtual world
Serious science games, social selves and complex nature of possible selves
Neoliberal ideology, global capitalism, and science education: engaging the question of subjectivity
The ruins of neo-liberalism and the construction of a new (scientific) subjectivity
Deconstructing science
Reality is broken to be rebuilt: how a gamer’s mindset can show science educators new ways of contribution to science and world?
Cultural Studies of Science Education : Volume 7, Issue 3, September 2012
Cultural Studies of Science Education : Volume 7, Issue 2, June 2012
Cultural Studies of Science Education : Volume 7, Issue 1, March 2012
Cultural Studies of Science Education : Volume 6
Cultural Studies of Science Education : Volume 5
Cultural Studies of Science Education : Volume 4
Cultural Studies of Science Education : Volume 3
Cultural Studies of Science Education : Volume 2
Cultural Studies of Science Education : Volume 1

Similar Documents

...
Emotional engagement, social interactions, and the development of an afterschool game design curriculum

Article

...
Passion play: Will Wright and games for science learning

Article

...
Learning about the game: designing science games for a generation of gamers

Article

...
Extreme Makeover: Preserving the HBCU Mission Through Service Learning Pedagogy

Article

...
The intersection of identity, culture and science engagement

Article

...
Engagement:gaming throughout the curriculum

Article

...
African American Males’ Student Engagement: A Comparison of Good Practices by Institutional Type

Article

...
Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit?

Article

...
Challenges and opportunities: using a science-based video game in secondary school settings

Article

The rules of the game

Content Provider Springer Nature Link
Author Tay, Lee Yong Lim, Cher Ping
Copyright Year 2012
Abstract This response to Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg and Nicole Husain’s paper, Challenges and opportunities: Using a science-based video game in secondary school settings, explores the issues encountered while a science-based video game is introduced in secondary school settings. It highlights the importance of the context, the availability of technologies, the skilfulness of the teachers and readiness of the students for a more successful use of games in schools. In addition, the definition of student engagement is also further discussed.
Starting Page 813
Ending Page 819
Page Count 7
File Format PDF
ISSN 18711502
Journal Cultural Studies of Science Education
Volume Number 7
Issue Number 4
e-ISSN 18711510
Language English
Publisher Springer Netherlands
Publisher Date 2012-10-23
Publisher Place Dordrecht
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Digital games Education Student engagement Science Education Sociology of Education
Content Type Text
Resource Type Article
Subject Cultural Studies
  • About
  • Disclaimer
  • Feedback
  • Sponsor
  • Contact
  • Chat with Us
About National Digital Library of India (NDLI)
NDLI logo

National Digital Library of India (NDLI) is a virtual repository of learning resources which is not just a repository with search/browse facilities but provides a host of services for the learner community. It is sponsored and mentored by Ministry of Education, Government of India, through its National Mission on Education through Information and Communication Technology (NMEICT). Filtered and federated searching is employed to facilitate focused searching so that learners can find the right resource with least effort and in minimum time. NDLI provides user group-specific services such as Examination Preparatory for School and College students and job aspirants. Services for Researchers and general learners are also provided. NDLI is designed to hold content of any language and provides interface support for 10 most widely used Indian languages. It is built to provide support for all academic levels including researchers and life-long learners, all disciplines, all popular forms of access devices and differently-abled learners. It is designed to enable people to learn and prepare from best practices from all over the world and to facilitate researchers to perform inter-linked exploration from multiple sources. It is developed, operated and maintained from Indian Institute of Technology Kharagpur.

Learn more about this project from here.

Disclaimer

NDLI is a conglomeration of freely available or institutionally contributed or donated or publisher managed contents. Almost all these contents are hosted and accessed from respective sources. The responsibility for authenticity, relevance, completeness, accuracy, reliability and suitability of these contents rests with the respective organization and NDLI has no responsibility or liability for these. Every effort is made to keep the NDLI portal up and running smoothly unless there are some unavoidable technical issues.

Feedback

Sponsor

Ministry of Education, through its National Mission on Education through Information and Communication Technology (NMEICT), has sponsored and funded the National Digital Library of India (NDLI) project.

Contact National Digital Library of India
Central Library (ISO-9001:2015 Certified)
Indian Institute of Technology Kharagpur
Kharagpur, West Bengal, India | PIN - 721302
See location in the Map
03222 282435
Mail: support@ndl.gov.in
Sl. Authority Responsibilities Communication Details
1 Ministry of Education (GoI),
Department of Higher Education
Sanctioning Authority https://www.education.gov.in/ict-initiatives
2 Indian Institute of Technology Kharagpur Host Institute of the Project: The host institute of the project is responsible for providing infrastructure support and hosting the project https://www.iitkgp.ac.in
3 National Digital Library of India Office, Indian Institute of Technology Kharagpur The administrative and infrastructural headquarters of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
4 Project PI / Joint PI Principal Investigator and Joint Principal Investigators of the project Dr. B. Sutradhar  bsutra@ndl.gov.in
Prof. Saswat Chakrabarti  will be added soon
5 Website/Portal (Helpdesk) Queries regarding NDLI and its services support@ndl.gov.in
6 Contents and Copyright Issues Queries related to content curation and copyright issues content@ndl.gov.in
7 National Digital Library of India Club (NDLI Club) Queries related to NDLI Club formation, support, user awareness program, seminar/symposium, collaboration, social media, promotion, and outreach clubsupport@ndl.gov.in
8 Digital Preservation Centre (DPC) Assistance with digitizing and archiving copyright-free printed books dpc@ndl.gov.in
9 IDR Setup or Support Queries related to establishment and support of Institutional Digital Repository (IDR) and IDR workshops idr@ndl.gov.in
I will try my best to help you...
Cite this Content
Loading...