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  1. International Journal of Computer-Supported Collaborative Learning
  2. International Journal of Computer-Supported Collaborative Learning : Volume 5
  3. International Journal of Computer-Supported Collaborative Learning : Volume 5, Issue 4, December 2010
  4. Using activity theory to understand intergenerational play: The case of Family Quest
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International Journal of Computer-Supported Collaborative Learning : Volume 12
International Journal of Computer-Supported Collaborative Learning : Volume 11
International Journal of Computer-Supported Collaborative Learning : Volume 10
International Journal of Computer-Supported Collaborative Learning : Volume 9
International Journal of Computer-Supported Collaborative Learning : Volume 8
International Journal of Computer-Supported Collaborative Learning : Volume 7
International Journal of Computer-Supported Collaborative Learning : Volume 6
International Journal of Computer-Supported Collaborative Learning : Volume 5
International Journal of Computer-Supported Collaborative Learning : Volume 5, Issue 4, December 2010
Beyond folk theories of CSCL
Can the interactive whiteboard support young children’s collaborative communication and thinking in classroom science activities?
Sharing and cultivating tacit knowledge in an online learning environment
Using activity theory to understand intergenerational play: The case of Family Quest
The collaborative construction of chronotopes during computer-supported collaborative professional tasks
International Journal of Computer-Supported Collaborative Learning : Volume 5, Issue 3, September 2010
International Journal of Computer-Supported Collaborative Learning : Volume 5, Issue 2, June 2010
International Journal of Computer-Supported Collaborative Learning : Volume 5, Issue 1, March 2010
International Journal of Computer-Supported Collaborative Learning : Volume 4
International Journal of Computer-Supported Collaborative Learning : Volume 3
International Journal of Computer-Supported Collaborative Learning : Volume 2
International Journal of Computer-Supported Collaborative Learning : Volume 1

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Using activity theory to understand intergenerational play: The case of Family Quest

Content Provider Springer Nature Link
Author Siyahhan, Sinem Barab, Sasha A. Downton, Michael P.
Copyright Year 2010
Abstract We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local after-school club for 90-minute sessions. We used activity theory as a conceptual and an analytical framework to study the nature of intergenerational play, the collaborative activity between parents and children in the context of role-playing virtual game environment, and the opportunities and challenges of bringing parents and children together around an educational video game. Our analyses of five parent-child dyads revealed that the nature of intergenerational play is different for different parent-child dyads, but has positive outcomes. Implications of the study for supporting family learning and bonding through video games are discussed.
Starting Page 415
Ending Page 432
Page Count 18
File Format PDF
ISSN 15561607
Journal International Journal of Computer-Supported Collaborative Learning
Volume Number 5
Issue Number 4
e-ISSN 15561615
Language English
Publisher Springer US
Publisher Date 2010-09-23
Publisher Institution International Society of the Learning Sciences
Publisher Place Boston
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Collaborative problem solving Informal learning environments Intergenerational play Parent-child interaction Video games Cognitive Psychology Computers and Education User Interfaces and Human Computer Interaction Learning & Instruction Educational Technology
Content Type Text
Resource Type Article
Subject Education Human-Computer Interaction
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