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| Content Provider | Springer Nature Link |
|---|---|
| Author | Wang, Yi Luo, ZhongXuan Liu, JunCheng Fan, Xin Li, HaoJie Wu, Yunzhen |
| Copyright Year | 2013 |
| Abstract | Object pose estimation by manifold learning has become a hot research area recently. In this paper, we propose an efficient method that can recover pose and viewpoints for numerous hand gestures from monocular videos based on Locality Preserving Projections. We first select some hand dynamic gestures as primitive hand motions and set a 3D-2D mapping table to relate 3D joint angles of sampling static pose with their projective silhouettes from arbitrary viewpoints. Then the embedding space and explicit mapping function are learnt for every primitive motion. In order to make classification and prediction among those embedding spaces, a Subspace Filtering Algorithm is also proposed which can recognize and recover numerous hand dynamic gestures by the combination of primitive gestures. At last, by using skin color cues and oriented k-Dops, multi-hands can be labeled and tracked separately and accurately. Extensive experimental results demonstrate qualitatively and quantitatively that 3D pose recovery of hands can be achieved by our method robustly and efficiently. |
| Starting Page | 555 |
| Ending Page | 574 |
| Page Count | 20 |
| File Format | |
| ISSN | 13807501 |
| Journal | Multimedia Tools and Applications |
| Volume Number | 71 |
| Issue Number | 2 |
| e-ISSN | 15737721 |
| Language | English |
| Publisher | Springer US |
| Publisher Date | 2013-07-11 |
| Publisher Place | Boston |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Manifold learning Locality preserving projections Gesture recognition Multimedia Information Systems Computer Communication Networks Data Structures, Cryptology and Information Theory Special Purpose and Application-Based Systems |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Networks and Communications Hardware and Architecture Software Media Technology |
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