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  1. Multimedia Tools and Applications
  2. Multimedia Tools and Applications : Volume 58
  3. Multimedia Tools and Applications : Volume 58, Issue 2, May 2012
  4. Ambient sound spaces
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Multimedia Tools and Applications : Volume 76
Multimedia Tools and Applications : Volume 75
Multimedia Tools and Applications : Volume 74
Multimedia Tools and Applications : Volume 73
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Multimedia Tools and Applications : Volume 60
Multimedia Tools and Applications : Volume 59
Multimedia Tools and Applications : Volume 58
Multimedia Tools and Applications : Volume 58, Issue 3, June 2012
Multimedia Tools and Applications : Volume 58, Issue 2, May 2012
Editorial: Re-thinking the future of semantic ambient media
A core ontology on events for representing occurrences in the real world
Automatic recognition of gait-related health problems in the elderly using machine learning
Ambient sound spaces
Presence bubbles: supporting and enhancing human-human interaction with ambient media
Connecting the real world with the digital overlay with smart ambient media—applying Peirce’s categories in the context of ambient media
Semantic ambient media: From ambient advertising to ambient-assisted living
Rethinking QR code: analog portal to digital world
Modeling, design, development and evaluation of a hypervideo presentation for digital systems teaching and learning
Multimedia Tools and Applications : Volume 58, Issue 1, May 2012
Multimedia Tools and Applications : Volume 57
Multimedia Tools and Applications : Volume 56
Multimedia Tools and Applications : Volume 55
Multimedia Tools and Applications : Volume 54
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Special Issue: Interactive Multimedia Convergence

Ambient sound spaces

Content Provider Springer Nature Link
Author Codognet, Philippe Pasquet, Olivier
Copyright Year 2010
Abstract We present in this paper a media installation creating in real-time ambient electronic music from a multi-agent simulation by associating agents with sounds. More specifically, we associate various sound parameters with the internal state of an agent at a given time (position, orientation, internal variables, etc.), and therefore the evolution of an agent during the simulation will modify the corresponding soundscape. The sound sources are dynamically spatialized in the actual installation space through several loudspeakers (24 loudspeakers + 1 subwoofer) and modified in real-time, providing thus an ever-changing ambient soundscape. This generative music installation uses Nature-inspired simulations to drive the musical processes, and in particular the swarm intelligence metaphor.
Starting Page 355
Ending Page 370
Page Count 16
File Format PDF
ISSN 13807501
Journal Multimedia Tools and Applications
Volume Number 58
Issue Number 2
e-ISSN 15737721
Language English
Publisher Springer US
Publisher Date 2010-12-04
Publisher Place Boston
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Ambient multimedia installation Media art Multi-agent systems Simulation Computer-based music Generative music Real-time sound processing Multimedia Information Systems Special Purpose and Application-Based Systems Computer Communication Networks Data Structures, Cryptology and Information Theory
Content Type Text
Resource Type Article
Subject Computer Networks and Communications Hardware and Architecture Software Media Technology
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