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| Content Provider | Springer Nature Link |
|---|---|
| Author | Wonderly, Monique |
| Copyright Year | 2008 |
| Abstract | Although the word empathy only recently came into existence, eighteenth century philosopher, David Hume, significantly contributed to our current understanding of the term. Hume was among the first to suggest that an empathic mechanism is the central means by which we make ethical judgments and glean moral knowledge. In this paper, I explore Hume’s moral sentimentalism, and I argue that his conception of empathy provides a surprisingly apposite framework for interpreting and addressing a current issue in practical ethics: the moral significance of ultra-violent video games. Ultimately, I attempt to show that a Humean account of morality uniquely explains the dangers of ultra-violent video gaming by elucidating a direct connection between playing such games and moral harm. |
| Starting Page | 1 |
| Ending Page | 10 |
| Page Count | 10 |
| File Format | |
| ISSN | 13881957 |
| Journal | Ethics and Information Technology |
| Volume Number | 10 |
| Issue Number | 1 |
| e-ISSN | 15728439 |
| Language | English |
| Publisher | Springer Netherlands |
| Publisher Date | 2008-02-22 |
| Publisher Place | Dordrecht |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | children empathy ethics Hume morality sentimentalism video games violence wrong Library Science User Interfaces and Human Computer Interaction Ethics Technology Management Management of Computing and Information Systems |
| Content Type | Text |
| Resource Type | Article |
| Subject | Library and Information Sciences Computer Science Applications |
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