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  1. Autonomous Agents and Multi-Agent Systems
  2. Autonomous Agents and Multi-Agent Systems : Volume 24
  3. Autonomous Agents and Multi-Agent Systems : Volume 24, Issue 2, March 2012
  4. Koko: an architecture for affect-aware games
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Autonomous Agents and Multi-Agent Systems : Volume 31
Autonomous Agents and Multi-Agent Systems : Volume 30
Autonomous Agents and Multi-Agent Systems : Volume 29
Autonomous Agents and Multi-Agent Systems : Volume 28
Autonomous Agents and Multi-Agent Systems : Volume 27
Autonomous Agents and Multi-Agent Systems : Volume 26
Autonomous Agents and Multi-Agent Systems : Volume 25
Autonomous Agents and Multi-Agent Systems : Volume 24
Autonomous Agents and Multi-Agent Systems : Volume 24, Issue 3, May 2012
Autonomous Agents and Multi-Agent Systems : Volume 24, Issue 2, March 2012
Agents for games and simulations
Modeling agents based on aspiration adaptation theory
Koko: an architecture for affect-aware games
Creating adaptive affective autonomous NPCs
Rich socio-cognitive agents for immersive training environments: case of NonKin Village
Autonomous Agents and Multi-Agent Systems : Volume 24, Issue 1, January 2012
Autonomous Agents and Multi-Agent Systems : Volume 23
Autonomous Agents and Multi-Agent Systems : Volume 22
Autonomous Agents and Multi-Agent Systems : Volume 21
Autonomous Agents and Multi-Agent Systems : Volume 20
Autonomous Agents and Multi-Agent Systems : Volume 19
Autonomous Agents and Multi-Agent Systems : Volume 18
Autonomous Agents and Multi-Agent Systems : Volume 17
Autonomous Agents and Multi-Agent Systems : Volume 16
Autonomous Agents and Multi-Agent Systems : Volume 15
Autonomous Agents and Multi-Agent Systems : Volume 14
Autonomous Agents and Multi-Agent Systems : Volume 13
Autonomous Agents and Multi-Agent Systems : Volume 12
Autonomous Agents and Multi-Agent Systems : Volume 11
Autonomous Agents and Multi-Agent Systems : Volume 10
Autonomous Agents and Multi-Agent Systems : Volume 9
Autonomous Agents and Multi-Agent Systems : Volume 8
Autonomous Agents and Multi-Agent Systems : Volume 7
Autonomous Agents and Multi-Agent Systems : Volume 6
Autonomous Agents and Multi-Agent Systems : Volume 5
Autonomous Agents and Multi-Agent Systems : Volume 4
Autonomous Agents and Multi-Agent Systems : Volume 3
Autonomous Agents and Multi-Agent Systems : Volume 2
Autonomous Agents and Multi-Agent Systems : Volume 1

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Koko: an architecture for affect-aware games

Content Provider Springer Nature Link
Author Sollenberger, Derek J. Singh, Munindar P.
Copyright Year 2010
Abstract The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are limited, with the maintenance and use of affect in essence being handcrafted for each game. The Koko architecture describes a service-oriented middleware that reduces the burden of incorporating affect recognition into games, thereby enabling developers to concentrate on the functional and creative aspects of their applications. The Koko architecture makes three key contributions: (1) improving developer productivity by creating a reusable and extensible environment; (2) yielding an enhanced user experience by enabling independently developed games and other applications to collaborate and provide a more coherent user experience than currently possible; (3) enabling affective communication in multiplayer and social games. Further, Koko is intended to be used as an extension of existing game architectures. We recognize that complex games require additional third party libraries, such as game engines. To enable the required flexibility we define the interfaces of the Koko architecture in a formal manner, thereby enabling the implementation of those interfaces to readily adapt to the unique requirements of game’s other architectural components and requirements.
Starting Page 255
Ending Page 286
Page Count 32
File Format PDF
ISSN 13872532
Journal Autonomous Agents and Multi-Agent Systems
Volume Number 24
Issue Number 2
e-ISSN 15737454
Language English
Publisher Springer US
Publisher Date 2010-12-14
Publisher Place Boston
Access Restriction One Nation One Subscription (ONOS)
Subject Keyword Architecture Affect Games Emotion User Interfaces and Human Computer Interaction Artificial Intelligence (incl. Robotics) Computing Methodologies Computer Systems Organization and Communication Networks Software Engineering/Programming and Operating Systems
Content Type Text
Resource Type Article
Subject Artificial Intelligence
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