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| Content Provider | Springer Nature Link |
|---|---|
| Author | Bonzon, Elise Lagasquie Schiex, Marie Christine Lang, Jérôme Zanuttini, Bru |
| Copyright Year | 2008 |
| Abstract | Game theory is a widely used formal model for studying strategical interactions between agents. Boolean games (Harrenstein, Logic in conflict, PhD thesis, 2004; Harrenstein et al., Theoretical Aspects of Rationality and Knowledge, pp. 287–298, San Francisco Morgan Kaufmann, 2001) yield a compact representation of 2-player zero-sum static games with binary preferences: an agent’s strategy consists of a truth assignment of the propositional variables she controls, and a player’s preferences are expressed by a plain propositional formula. These restrictions (2-player, zero-sum, binary preferences) strongly limit the expressivity of the framework. We first generalize the framework to n-player games which are not necessarily zero-sum. We give simple characterizations of Nash equilibria and dominated strategies, and investigate the computational complexity of the associated problems. Then, we relax the last restriction by coupling Boolean games with a representation, namely, CP-nets. |
| Starting Page | 1 |
| Ending Page | 35 |
| Page Count | 35 |
| File Format | |
| ISSN | 13872532 |
| Journal | Autonomous Agents and Multi-Agent Systems |
| Volume Number | 18 |
| Issue Number | 1 |
| e-ISSN | 15737454 |
| Language | English |
| Publisher | Springer US |
| Publisher Date | 2008-05-14 |
| Publisher Place | Boston |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Game theory Propositional logic Preference representation CP-nets User Interfaces and Human Computer Interaction Software Engineering/Programming and Operating Systems Computing Methodologies Computer Systems Organization and Communication Networks Artificial Intelligence (incl. Robotics) |
| Content Type | Text |
| Resource Type | Article |
| Subject | Artificial Intelligence |
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