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| Content Provider | Springer Nature Link |
|---|---|
| Author | Stone, Robert White, David Guest, Robert Francis, Benjamin |
| Copyright Year | 2008 |
| Abstract | This paper addresses the integration of artificial life simulations with interactive games-based technologies and describes how the results are being exploited not only for scientific visualisation and education, but also for fundamental research into simulation complexity, focusing on the behavioural representation of species in fragile or long-vanished landscapes and ecosystems. Earlier research is described that supported the development of a virtual recreation of a submerged Mesolithic river valley, discovered during petrochemical surveys of the Southern Basin of the North Sea. Using pollen sample records and vegetation predictions from previous studies, a new alife “engine” was developed that simulated the interaction between “artificialised” vegetation and environmental factors, thus helping researchers to postulate pre-glacial melting migratory and settlement patterns of ancient civilisations from continental Europe to the British Isles. More recently, and to take advantage of the existence of a more accessible and living ecosystem, work has been conducted in collaboration with the UK’s National Marine Aquarium, this time focusing on the Scylla Artificial Reef—a Royal Navy frigate scuttled off the coast of Cornwall in South West England. The resulting “serious games”-based test beds are now providing the foundation for scientific investigations into how models and simulations of marine ecologies behave under different measures of complexity. The exploitation of the artificial life and underwater rendering efforts in others areas, including education and naval training, are also described. |
| Starting Page | 13 |
| Ending Page | 25 |
| Page Count | 13 |
| File Format | |
| ISSN | 13594338 |
| Journal | Virtual Reality |
| Volume Number | 13 |
| Issue Number | 1 |
| e-ISSN | 14349957 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2008-11-28 |
| Publisher Place | London |
| Access Restriction | Subscribed |
| Subject Keyword | Serious games Virtual heritage Artificial life Marine biology Climate change Simulation complexity Image Processing and Computer Vision Artificial Intelligence (incl. Robotics) Computing Methodologies Computer Graphics |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Human-Computer Interaction Software |
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