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| Content Provider | Springer Nature Link |
|---|---|
| Author | Cole, Helen Stanton, Danaë |
| Copyright Year | 2003 |
| Abstract | Mobile technologies offer new opportunities for children’s educational activities in that they can be used across different locations and times. Naturally, some instances of mobile technology use will necessitate, or be enhanced by, the sharing of information. Social interaction is important for sharing ideas, constructing and shaping understanding and fundamental for educational development. However the physical size of mobile technologies presents interesting challenges when designing for collaborative activities. When designing mobile technologies the importance of collaborative tasks has often been overlooked. The replacement of low-tech artefacts with digital devices, for supporting multiple users, can inhibit the shareability of information. We present three projects where mobile technologies have been used as part of a larger mixed reality experience. Novel technologies were used to support children’s collaborative activities in storytelling, an adventure game and during an outdoor field trip. Interaction with mobile devices within each project is reviewed and the authors highlight important considerations for their design and use across multiple contexts. |
| Starting Page | 365 |
| Ending Page | 371 |
| Page Count | 7 |
| File Format | |
| ISSN | 16174909 |
| Journal | Personal Technologies |
| Volume Number | 7 |
| Issue Number | 6 |
| e-ISSN | 16174917 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2003-11-05 |
| Publisher Place | London |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Interaction Learning Mixed reality Mobile devices Usability |
| Content Type | Text |
| Resource Type | Article |
| Subject | Management Science and Operations Research Library and Information Sciences Computer Science Applications Hardware and Architecture |
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