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| Content Provider | Springer Nature Link |
|---|---|
| Author | Vidal, Pablo Alba, Enrique Luna, Francisco |
| Copyright Year | 2016 |
| Abstract | In recent years, graphics processing units (GPUs) have emerged as a powerful architecture for solving a broad spectrum of applications in very short periods of time. However, most existing GPU optimization approaches do not exploit the full power available in a CPU–GPU platform. They have a tendency to leave one of them partially unused (usually the CPU) and fail to establish an accurate exchange of information that could help solve the target problem efficiently. Thus, better performance is expected from devising a hybrid CPU–GPU parallel algorithm that combines the highly parallel stream processing power of GPUs with the higher power of multi-core architectures. We have developed a hybrid methodology to efficiently solve optimization problems. We use a hybrid CPU–GPU architecture, to benefit from running it, in parallel, on both the CPU and the GPU. Our experiments over a heterogeneous set of combinatorial optimization problems with increasing dimensionality show a time gain of up to $$365\times $$ in our proposal, while demonstrating high numerical accuracy. This work is intended to open up a new line of research that matches both architectures with new algorithms and cooperation techniques. |
| Starting Page | 3227 |
| Ending Page | 3245 |
| Page Count | 19 |
| File Format | |
| ISSN | 14327643 |
| Journal | Soft Computing |
| Volume Number | 21 |
| Issue Number | 12 |
| e-ISSN | 14337479 |
| Language | English |
| Publisher | Springer Berlin Heidelberg |
| Publisher Date | 2016-01-11 |
| Publisher Place | Berlin, Heidelberg |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | GPGPU CPU–GPU cooperative algorithm Optimization Heterogeneous architectures Parallel hybrid algorithms Computational Intelligence Artificial Intelligence (incl. Robotics) Mathematical Logic and Foundations Control, Robotics, Mechatronics |
| Content Type | Text |
| Resource Type | Article |
| Subject | Theoretical Computer Science Software Geometry and Topology |
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