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| Content Provider | Springer Nature Link |
|---|---|
| Author | Chen, Guojun Peers, Pieter Zhang, Jiawan Tong, Xin |
| Copyright Year | 2012 |
| Abstract | In this paper, we present a novel real-time rendering algorithm for heterogenous translucent objects with deformable geometry. The proposed method starts by rendering the surface geometry in two separate geometry buffers—the irradiance buffer and the splatting buffer—with corresponding mipmaps from the lighting and viewing directions, respectively. Irradiance samples are selected from the irradiance buffer according to geometric and material properties using a novel and fast selection algorithm. Next, we gather the irradiance per visible surface point by splatting the irradiance samples to the splatting buffer. To compute the appearance of long-distance low-frequency subsurface scattering, as well as short-range detailed scattering, a fast novel multiresolution GPU algorithm is developed that computes everything on the fly and which does not require any precomputations. We illustrate the effectiveness of our method on several deformable geometries with measured heterogeneous translucent materials. |
| Starting Page | 701 |
| Ending Page | 711 |
| Page Count | 11 |
| File Format | |
| ISSN | 01782789 |
| Journal | The Visual Computer |
| Volume Number | 28 |
| Issue Number | 6-8 |
| e-ISSN | 14322315 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2012-04-20 |
| Publisher Place | Berlin, Heidelberg |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Translucency Real-time rendering Image-space splatting Heterogeneous Deformable Computer Science Image Processing and Computer Vision Computer Graphics Artificial Intelligence (incl. Robotics) |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Computer Vision and Pattern Recognition Software |
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