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| Content Provider | Springer Nature Link |
|---|---|
| Author | Todo, Hideki Anjyo, Ken Yokoyama, Shun’ichi |
| Copyright Year | 2013 |
| Abstract | The Lit-Sphere model proposed by Sloan et al. (Proceedings of Graphics Interface 2001, pp. 143–150, 2001) is a method for emulating expressive artistic shading styles for 3D scenes. Assuming that artistic shading styles are described by view space normals, this model produces a variety of stylized shading scenes beyond traditional 3D lighting control. However, it is limited to the static lighting case: the shading effect is only dependent on the camera view. In addition, it cannot support small-scale brush stroke styles. In this paper, we propose a scheme to extend the Lit-Sphere model based on light space normals rather than view space normals. Owing to the light space representation, our shading model addresses the issues of the original Lit-Sphere approach, and allows artists to use a light source to obtain dynamic diffuse and specular shading. Then the shading appearance can be refined using stylization effects including highlight shape control, sub-lighting effects, and brush stroke styles. Our algorithms are easy to implement on GPU, so that our system allows interactive shading design. |
| Starting Page | 473 |
| Ending Page | 480 |
| Page Count | 8 |
| File Format | |
| ISSN | 01782789 |
| Journal | The Visual Computer |
| Volume Number | 29 |
| Issue Number | 6-8 |
| e-ISSN | 14322315 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2013-04-20 |
| Publisher Place | Berlin, Heidelberg |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Non-photorealistic rendering Stylized rendering Lit-Sphere Computer Graphics Computer Science Artificial Intelligence (incl. Robotics) Image Processing and Computer Vision |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Computer Vision and Pattern Recognition Software |
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