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| Content Provider | Springer Nature Link |
|---|---|
| Author | Chaudhuri, Parag Papagiannakis, George Magnenat Thalmann, Nadia |
| Copyright Year | 2008 |
| Abstract | In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user’s perspective, so that when the user moves and their point of viewing the animation changes, then the character animation adapts itself in response to that change. The resulting animation, generated in real-time, is a blend of key animations provided a priori by the animator. The blending is done with the help of efficient dual-quaternion transformation blending. The user’s point of view is tracked using either computer vision techniques or a simple user-controlled input modality, such as mouse-based input. This tracked point of view is then used to suitably select the blend of animations. We show a way to author and use such animations in both virtual as well as augmented reality scenarios and demonstrate that it significantly heightens the sense of presence for the users when they interact with such self adaptive animations of virtual characters. |
| Starting Page | 525 |
| Ending Page | 533 |
| Page Count | 9 |
| File Format | |
| ISSN | 01782789 |
| Journal | The Visual Computer |
| Volume Number | 24 |
| Issue Number | 7-9 |
| e-ISSN | 14322315 |
| Language | English |
| Publisher | Springer-Verlag |
| Publisher Date | 2008-05-30 |
| Publisher Place | Berlin, Heidelberg |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Self adaptive character animation Animation blending Augmented and virtual reality Image Processing and Computer Vision Artificial Intelligence (incl. Robotics) Computer Graphics |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Graphics and Computer-Aided Design Computer Vision and Pattern Recognition Software |
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