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| Content Provider | Springer Nature Link |
|---|---|
| Author | Wang, Ren fang Liu, Yun peng Sun, De chao Xu, Hui xia Li, Ji fang |
| Copyright Year | 2013 |
| Abstract | In this paper, we present a novel method for detail-generating geometry completion over point-sampled geometry. The main idea consists of converting the context-based geometry completion into the detail-based texture completion on the surface. According to the influence region of boundary points surrounding a hole, a smooth patch covering the hole is first constructed using radial base functions. By applying region-growing clustering to the patch, the patching units for further completion with geometry details is then produced, and using the trilateral filtering operator formulated by us, the geometry-detail texture of each sample point on the input geometry is determined. The geometry details on the smooth completed patch are finally generated by optimizing a constrained global texture energy function on the point-sampled surfaces. Experimental results demonstrate that the method can achieve efficient completed patches that not only conform with their boundaries, but also contain the plausible 3D surface details. |
| Starting Page | 1747 |
| Ending Page | 1759 |
| Page Count | 13 |
| File Format | |
| ISSN | 09328092 |
| Journal | Machine Vision and Applications |
| Volume Number | 25 |
| Issue Number | 7 |
| e-ISSN | 14321769 |
| Language | English |
| Publisher | Springer Berlin Heidelberg |
| Publisher Date | 2013-12-15 |
| Publisher Place | Berlin/Heidelberg |
| Access Restriction | One Nation One Subscription (ONOS) |
| Subject Keyword | Geometry completion Texture synthesis Trilateral filtering operator Geometry detail Pattern Recognition Image Processing and Computer Vision Communications Engineering, Networks |
| Content Type | Text |
| Resource Type | Article |
| Subject | Computer Vision and Pattern Recognition Computer Science Applications Software Hardware and Architecture |
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