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Goal-directed human animation of multiple movements
| Content Provider | Semantic Scholar |
|---|---|
| Author | Morawetz, Claudia L. Calvert, Thomas W. |
| Copyright Year | 1990 |
| Abstract | The complexity of animating articulated bodies often results in unrealistic animations produced using cumbersome methods of movement specification. This paper presents a method of obtaining detailed and life-like human movement from a high-level specification. In the GESTURE system, the movement language script uses a powerful language to describe an actor's actions. Movements are carried out realistically using gesture specification functions which make use of various specialized algorithms for different movements . Movement continuity, and the ability for movements to interrupt one another, is obtained by the use of a movement control graph. We also show how this system can be based in a framework providing a straight-forward interface for the animator to produce realistic human animation. |
| Starting Page | 60 |
| Ending Page | 67 |
| Page Count | 8 |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://graphicsinterface.org/wp-content/uploads/gi1990-7.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |