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The impact of virtual product dissection environments on student design learning and self-efficacy
| Content Provider | Semantic Scholar |
|---|---|
| Author | Toh, Christine Miller, Scarlett R. Simpson, Timothy W. |
| Copyright Year | 2015 |
| Abstract | While recent design efforts have led to the development of virtual dissection tools that reduce the costs associated with physical dissection, little is known about how these virtual environments impact student design learning. Therefore, the current study was developed to address this knowledge gap through two investigations: (1) an experimental study that examines the impact of virtual dissection on design learning, knowledge retention, and self-efficacy and (2) a qualitative study focused on student experiences during virtual dissection. These studies show that physical dissection leads to a higher electromechanical self-efficacy gain compared with virtual dissection; however, the method of dissection did not affect student learning. We use these findings to provide recommendations for the use of product dissection in design education. |
| Starting Page | 48 |
| Ending Page | 73 |
| Page Count | 26 |
| File Format | PDF HTM / HTML |
| DOI | 10.1080/09544828.2015.1018149 |
| Volume Number | 26 |
| Alternate Webpage(s) | https://digitalcommons.unomaha.edu/cgi/viewcontent.cgi?article=1039&context=interdiscipinformaticsfacpub |
| Alternate Webpage(s) | https://doi.org/10.1080/09544828.2015.1018149 |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |