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Let me entertain you!: Exploring the Entertainment Value of the Nao Robot for Senior-Robot Interaction
| Content Provider | Semantic Scholar |
|---|---|
| Author | Pollmann, Kathrin |
| Copyright Year | 2013 |
| Abstract | The worldwide demographic transition confronts our society with a number of novel age-related problems. Elderly people are often not capable of living on their own anymore and have to move to nursing homes which are often overcrowded and short of healthcare staff. Humanoid robots have shown to be a very promising technology to assist people in living independently helping them with maintaining good physical and mental health and their daily routine. However, robots also offer characteristics that would allow for them to act as entertaining companion for seniors with whom they can socially interact and even bond. The present study explored the entertainment value of the humanoid robot Nao using a simple game play scenario. 19 seniors were asked to play three sessions of Mastermind against the robot, at which the robot was trying to guess a secret code made up by the participant. During the game the robot showed interactive behavior (gestures, eye color and speech) to make its internal states of surprise and confidence visible to the human co-player. The level of interactivity of the robot was manipulated across the three gaming session: The robot would either display the behavior based on a curiosity algorithm, randomly or not at all. After each session, participants had to rate the robot’s entertainment value using the Positive And Negative Affect Scale and Game Experience Questionnaire. The results indicate that playing Mastermind with the Nao robot was generally perceived as highly entertaining. However, no effect of the level of interactivity displayed by the robot and the ratings for its entertainment value could be found. The findings do not confirm the initial hypothesis that a higher level of interactivity of the robot enhances its entertainment value. Nonetheless, the study provides interesting new insight into playful senior-robot interaction and shows that enabling the robot to play games with an elderly person adds value to the interaction with the robot and makes it more entertaining. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | http://home.ieis.tue.nl/rcuijper/reports/kpollmann_researchproject_finalreport.pdf |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |