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EasyChair Preprint No 1043 Textures Maps Complex for 3 D Character Model Development
| Content Provider | Semantic Scholar |
|---|---|
| Author | Zolotukhin, Denys Sachenko, Anatoly Kochan, Volodymyr Komar, Myroslav |
| Abstract | 3D character texturing the process is long and requires a high level of professional skills, it is also one of the most important stages in the development of 3D model, because the texture is the first thing that the viewer sees, and the quality of the object's shader depends on its quality. To simplify and accelerate this phase, we offer an approach using the textures maps complex. This complex includes a set of prepared, segmented and sorted textures of different types (diffuse, specular, displacement, bump, SSS). Thanks to it, the developer can combine and edit the already finished fragment of textures, which turns off the need to make a texture from the scratch. The complex enables to skip the stages of sculpting and retopology, and get various visual outcomes for same 3D model geometry. The texturing result is connected with the quality of the shader and visualization. Finally, we described the application of the proposed approach as well as experimental results. |
| File Format | PDF HTM / HTML |
| Alternate Webpage(s) | https://easychair.org/publications/preprint_open/3nNt |
| Language | English |
| Access Restriction | Open |
| Content Type | Text |
| Resource Type | Article |